BB44 Transponders – More than meets the eye
“The local chat channel provides EVE players with an instant source of intel of who is in the system. With a quick glance you can tell who is in system and what your standings are to them. War targets, hated enemies, friends and corp mates all stand out clearly. Is this right? Should we have access to this intel for free with no work or effort? Should the Local chat channel even exist? Should normal space be more like wormhole space where the Local channel appears empty until someone speaks?”
I’m guessing not a few of you out there have watched Serenity and Firefly. And you’ll no doubt be aware that Malcolm Reynolds has more than a few tricks up his sleeve as far as his ship transponder (beacon) and various ways of spoofing things goes.
The two that I really remember are after being threatened with a missile being sent to the precise point of the beacon, he pulled it out of his sleeve and threw it to the government assassin (…make peace with your dear and fluffy lord…), or when Wash drops seven or so decoys to ensure they got away OK.
And that got me thinking. Transponders. And how they might be able to be worked into EvE online as the basis to local and what happens if you can turn them off. You would need to treat local in high, low and null security as well as wormholes all differently AND have mechanics to for both spoofing as well as a ship running silent.
- High Sec – Local
Your transponder must always be on. Switching it off is possible, but is considered a traffic hazard of the highest order, and is a criminal action in the eyes of concord. Data received includes everything we currently see, pilot, sec status, ship name and type etc etc.
If you choose to switch off your transponder, concord is delayed by a factor relevant to distance and signature. There is a heavy security status hit in doing it however (kind of akin to trying to get out of a country on a passport different to the one you went in on….).
Yes. Before you ask, this could potentially cause more ganking, not less.
- Low Sec – Delayed Local (transponder off)
We already have a mechanic in EvE that is a function of two separate things, and that is targeting. It’s reliant on scan resolution as well as the signature radius of a ship.
I’d like to see a similar mechanic dependent on the class of ship (and the smaller or larger the signature) and the security classification of the system. The lower the classification down to 0.1, the longer the until you appear in local (i.e less infrastructure).
Added to that, I believe that d-scan provides too much information in it’s current format. I’d like to see it dropped back a little bit. You can see that there is a cruiser sized ship in system, but can’t tell if it is T1, T2 or T3 for example. Fall off for d-scan is also a good idea with increasing inaccuracy the further out, but I suspect it might be something requiring a lot of coding.
Using D scan is an active rather than a passive thing, it will immediately show you up in local on use. PING!
Scan probes, being a specialist and skill based item will continue to provide all their current data. Wavering between yes and no on on immediate appearance in local on use.
Now this is something I’m also still considering because it might have a fairly substantial impact on faction warfare, if you have a negative status with that faction, you again appear immediately in local. They don’t like you, don’t trust you, and most certainly will be keeping tabs where they can.
- NPC Null Sec – Local/Delayed local (Transponder Off)
I’d like this to be similar to the above, with wee bit of a twist. If you’re a positive sec status with that pirate faction they will actively assist you by stopping traffic data on you from reaching local for a time. The higher the sec status the better and the longer the delay.
If you’ve a negative sec status, lets just say that they’d be quite happy for others to find you and blow you out of the sky as soon as is possible. You’ll appear in local as soon as you hit system.
I like this because it adds a home ground advantage to those living in the area, and more of a reason to run missions (over and above the various LP rewards). A kind of influence if you will, even if it is on a very small scale by comparison to holding Sov.
- True Null – No Local/Delayed Local (Transponder Off)
I don’t believe true null should automatically have local. Instead, I’d rather see it as tied to Sovereignty, either by specific anchorable and destructible structures, and/or by the level of Sov (the higher the level, the greater amount of infrastructure and the quicker ships appear).
Once it has been established, instant local information on alliance members is only provided to alliance members. There is still the delay dependent on ship size for a neutral or enemy fleet rolling though (for both) however, and alliance data is obviously never shared outside the alliance.
You can always choose to have your transponder on and appear in local immediately of course.
With this change scouting and eyes in system become much MUCH more important, as a quickly moving fleet could potentially move system to system to system without appearing in local at all….
- Wormhole – No local. Transponder off
There is essentially no local infrastructure (jump gates), so there is nothing automated to track traffic movements. You can turn it on your transponder and be seen by everyone, but why would you…?
A couple of other things…
Cloaks – you will still appear in local, but after the appropriate delay (this may require a rethink tbh).
Cyno – Immediately appear in local if lit
Deployables – This could go one of two ways, either a via a probe launcher with a limited range of sig sizes you can deploy, or by jettisoning (anchoring?) an item. Coupled with the D Scan changes, the enemy will not be able to tell if a legitimate ship or a decoy without scanning it down and eyeballing.
Grid – local is immediate for any ship you are on grid with.
Running silent – You can elect to switch off all active modules and go silent. Your capacitor will not recharge as the ship power core is reduced to the barest minimum and will drain slowly over time. Movement is reduced to 0 as you slow to a full stop. Your ship signature is decreased by a factor of 10 making smaller ships (below battleship class) nearly unscannable. .
If however, your capacitor is completely drained (i.e afk for too long), then an emergency restart of the power core will be required and modules will be required to be onlined as per normal (i.e 90% capacitor).
A balancing act if you will, between being able to set an ambush to being chanced upon and in a vulnerable state. Capitals and super capitals are too reliant on constant power to all systems and as such cannot reduce their power core usage.
I really only started considering this today, and it’s a wee bit rough and ready round the edges. Freely admit too, these ideas will probably raise more questions than they answer, and I have this funny feeling I’ve forgotten something.
I’m sure you’ll let me know if I have
Anyway, here tis. Enjoy.
Voices in the Darkness
Found on D-Scan
- This is a local channel, for local people by PJ Harvey @ Tiger Ears
- Local Spike by Susan Black @ GamerChick42
- Redefining Local Chat by Zensai Igunen @ Spacekeeping – The Art of being an EvE Online CEO
- The Local Nexus by Mabrick @ Mabrick’s Mumblings
- The Social Side of Local Chat by Sugar Kyle @ Low Sec Lifestyle
- The Case For Keeping Local by Drackarn @ Sand, Cider and Spaceships
- Is local broken? by Logan Fyreite @ Eve Opportunist
- Change Local and I’ll Quit by Rixx Javix @ Eveoganda
- If It Ain’t Broke… by Whistlerbean @ Shelter For An Empyrean
- Voices in the Static by Illyvelo @ From J Space to K Space
- Intel Gathering by Anshu Zephyran @ Structure Damage
- Another modest proposal by Kuan Yida @ Random Posts from Auga
- Blog Banter Too Late by Kirith Kodachi @ Inner Sanctum of the Ninveah
- Not in My Local by Harrigan Vonstudly @ Gun Turret Diplomacy
- Thoughts on Local by Shalee Lianne @ Sovereignty Wars
- Localised Information by Xander Phoena @ Crossing Zebras
- Local as chat or local as intelligence tool by Raziel Walker @ One Opinion.
- Free Communications by Ripard Teg @ Jester’s Trek
- Local in 0.0 by Wiggles @ The Ramblings of An Eve-Radio DJ
- Safe? by blastradius1 and Blastrad Tales
- In the Local Newz… by TurAmarth ElRandir @ A Carbon Based Life
- Why Do Witches Burn by Mary Titor @ Out of Cake
- Capsuleer Identity Distributor (CID) Receiver by Swearte Widfarend @ Confessions of a Closet Carebear
- Local, the Universe and The Rest by Emergent Patroller
- The Local Problem: A Tale of Two Solutions by Mynnna @ TheMittani.com
- Local at a distance by Mike Azariah @ A Missioneer in Eve
- Only Fools Remove Local by Oreamnos Amric @ Notes From New Eden
- Transponders, Nerfing Local, Etc. by Siobhan MacLeary @ Big Red Gun
- BB44.2: Encounter Based Local by Rixx Javix @ Eveoganda