This is staggeringly important for a whole raft of reasons, but essentially the summer expansion is about industry, which underpins everything in New Eden.
Some of the standout points for me:
- Removal of station slots, instead having a scaling price the more the system is in use
- POS can be anchored anywhere in high sec (with some protected systems)
- Inability to remote install from a corp office to a POS
- Reduction in BPC copy time
- Changes to the efficiencies of POS lab and assembly arrays
- Changes to the industry UI (die, clickfest, die!!!!)
- Changes to ME/PE efficiencies
In one way or another, this will reshape the entirety of New Eden. Corp locations, through to potential new markets, through to more points of conflict (POS), right down to supply and demand… and of course, prices.
It’s huge (and well overdue imho)
This is CCP’s video, which doesn’t take away a single thing the CSMers have to say. Well worth a look.
Noticed the PCU seemed to be very low previously. Logged back in a bit later on, and there is myself and an alt online…
P.S PCU now coming back up. Guessing Tranquility did a restart.
The captain of the marauder class ship Killing Time activated the jump gate at the same time as the ship wide comm net. In cool synthetic tones she advised the crew of their pending engagement.
“Helm, be advised drives will be offline during the test. Engineering, power demands will possibly exceed standard tolerances, disengage safety protocols on my mark. Gunnery, commence javelin load and standby”
” Tactical, I will require targeting by distance and transversal as priority. Engage bastion on my mark”.
“Intel provided suggests that elements within Gallente Federation have managed to assemble a shipyard in deep space. Resistance to its destruction is likely to be considerable. I have taken a considered decision to test this platform with the new ammunition type and stress test of both it and the new ship configuration thar the bastion module provides. There may be some unexpected results”.
Warp tunnel collapse in 5. On your toes people”.
As the local starfield untwisted and the n-space effects disappeared into their normal quantum hideaways , the situation became clear. Hostiles ranging from the small interceptor classes, right up to a few battleships, and the captain knew that even without activating the bastion module that the Kronos could handle the situation.
“Gunnery, standby. Single rounds only, full salvo. Hold until disposition known. Tactical, signal enhancement on priority targets please”
“Bastion activation in 5, 4, 3, 2, 1, mark”.
The ship came to a complete halt as all maneuvering thrusters became solely devoted to holding it in place under the kinetic stresses of the massive rail guns. The warp drive energy output diverted to supercharging the nanite repair arrays and armor reinforcement lattices.
The captain waited as tactical lit up with the ship electronics registering incoming target locks, and as they responded in kind. And on the first notification of weapons fire being turned aside by their shielding, she reactivated comms, “Gunnery, you are clear to engage”.
The ruby light of twin target painters stabbed through the dark to illuminate the tiny interceptor. The massive 425mm railguns spoke once, and the target vanished. The captain maintained her silence, though even she was surprised at how effective this combination appeared to be.
Interceptor upon interceptor, frigate after frigate disintegrated under fire when the capsuleer felt something of an unexplained misgiving. The ship and crew were performing more than admirably, when tactical updated and the reason for that misgiving suddenly became abundantly clear.
The gallente had been fitting their ships to signal on destruction… and there had been plenty of that. Those signals called for reinforcements. A lot of reinforcements. The capsuleer took a microsecond to assess the situation and invoked the executive override protocols on all core functions. An additional seven battleships and a small host of support vessels had warped onto the battlefield.
The marauders shields disappeared under a hail of incoming plasma fire, and with the warp drive offline, an emergency exit was not an immediate option. The disengagement time of the bastion module was close to a minute, enough time to control and re-divert the massive energies being poured through the hull of the ship. A full minute until they could warp out. With armor ablating under the contained nuclear charges and the supercharged repair nanites working at capacity, the capsuleer opened comms once more.
“All crew, all crew we are under heavy fire. It is expected that the hostiles will reach optimal efficiency within 180 seconds. Overload protocols for repair systems are set and waiting. Executive override active but not engaged. Non-essential personnel to escape pods as a precaution”
“Gunnery free fire, I repeat, free fire”.
And with that the capsuleer waited and watched. Each individual moment assessed and reassessed. The amount of pressure on the repair systems stabilized at the very edges of their capabilities, enemy ships being destroyed giving a brief respite until the remaining moved closer in, their weapons hitting harder and harder.
30 seconds is a long time for anyone in such circumstances, more so for a cybernetically enhanced post-human. And again, in that time she was surprised. The overloading of the repair systems had not been needed. Things had been balanced on a knife edge for quite some time, then it became apparent that the tide of battle had swung their way.
The decision to mix some seasoned crew from the Angel with some fresher faces had been well repaid, and well pleased with the crew and ship performance, wondered just how good it could be once a further investment in time and equipment had been made.
P.S I managed to activate all the triggers in the second room of Enemies Abound part 3. The DPS was not inconsiderable, but despite having only a T2 LAR and hardeners, the Killing Time stood up remarkably well.
And yes, you can instapop NPC inties and frigates using javelin and 425 rails provided they don’t get too close (optimal 22k under bastion) and transversal is not up too much. The combination worked better than I expected…. just watch the $#%@& triggers.
P.P.S Have I mentioned just how much I dislike Jita?
Devblogs for Africa
Barge Rebalance – https://forums.eveonline.com/default.aspx?g=posts&m=4423358
Drone Rebalance – http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/
This has the potential to be huge. Things that are standouts for me are making a battle barge class, making an AWFUL lot of sense in the drone changes, including new low slot modules that make sentries now a real equivalent to guns – pretty much the whole thing in other words. The NOS change is a relatively minor tweak, but I like nonetheless.
Give that man Fozzie a pay rise. And the CSMers too for that matter :)
Have had some interesting things happen over the last few days and I suspect some of them have something to do with the changes to drone assist. They include:
Not being able to fleet warp, despite being boss
Not being able to assign ANY drones because drone assist had disappeared completely
Not being able to use people and places bookmarks at all because right click seemed to have disabled for it (could still use right click in space for local bookmarks though)
The disappearance of the mission UI bookmark (possibly to combat bots?)
Have also noted the number of patches too, as they try and combat things. Essentially it killed my dominix drone missioning, but even with reverting to Mega/Astarte signature tanking methods, the lack of fleet warp started honking me off a bit. So, killing time with Kronos it was. Simplistic, brutal and to the point. Not much finesse at all, which is fine when you’re not in the mood to try and out clever yourself :)
I may stick to running the blunderbuss for a while until the bugs have been all ironed out. That or actually go read the devblogs and find out how I should be using the various in game tools now.
In any case, I ran scarlet in pretty damn good time last night (18 mil in one tick), though I didn’t have quite enough time to finish the final wave because of cluster shutdown. Turned in the mission with four seconds to go…. timing as Rowan Atkinson says.. :P
So, it turns out that it is possible to have a scan strength of over 200… but I’ve settled for a mere 183.9… >snort<
Have only had a brief play with the upgraded beastie, but what was in almost the first combat site I scanned down was two Ishtars, two Navy Caracals and a Tengu. So. No. Thank you very much. I don’t think it has anything like the combat capability of a fully tanked T3, but the Stratios appears to be a seriously good scanning platform.
Am also very rusty as far as the actual scanning goes, in fact I spent quite some time trying to scan down a 0% strength signature when it was one of those nasty doubles you sometimes get when you’re at just at the edge of scanning range. The odd thing was I don’t recall seeing the second red dot. I may have to see if this duplicates at any point. If it does, it might be a function of having a stupidly high scan strength. In any event, D’oh.
I think it’s probably time to see look at scanning an entire system goes and figuring out the base percentages of all the signatures again, but right now most sites seem to take two perhaps three scans to find. Just need to figure out a quick way of seeing if a system contains a potentially lucrative combat site. Which is where the percentages come in. Drop the probes at 16au and see what pops up. If there’s nothing specific there you want to run, move on and try again.
Can still scan while running some sites, though 4/10s definitely need active management, drone and range control. Have yet to put my hands on one of the ghost sites and see what they’re actually made of.
P.S CCP remove the can spew already….. pleeeeeeease……